Once you’ve done those, and grabbed the requisite number of moons, you can get back on your ship and continue your adventure. Did I mention that Odyssey is a really weird game?Įvery Kingdom you visit has a few specific objectives which often amount to changing the environment in some manner, then defeating a boss or two. Whereas Sunshine was a giant hub with mini-areas inside that hub, each having focused goals that got you shines, here each location is its own hub, with a huge amount of moons to collect in order to power up the Odyssey (your sort of balloon-based airshop-cum-dressing room) and chase after Bowser, who this time wants to marry Princess Peach. I will say that you can see the end credits roll in around 5-6 hours, but you’ll be nowhere done with it. I want to tell you a bit about the end-game, but I won’t. I want to talk about how the game ends, because it’s one of my favourite closing sequences of any game, anywhere. In fact, so much of what I want to say… I can’t. Odyssey’s many locations beg to be explored, pored over, and savoured. This is an incredible, addictive adventure that uses history to its advantage, with nods to long-time fans oozing from every nook and cranny. For those of you scared as you read this, don’t be. Perhaps that’s an obvious statement to make, so let me clarify: Odyssey is part Super Mario Sunshine, part Mario 64, and it also shares commonalities with this year’s Zelda, Breath of the Wild. The latest Mario adventure has a lot of Nintendo DNA running through it.
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